
I’m on record for needing more out of writer/director/producer Zach Cregger, and here it is! Resident Evil is the kind of film that silences any doubts about a creator, a straightforward, thoroughly satisfying thriller that demonstrates mastery over not only multiple different genres, but also how to translate ideas into film. We could look back on this in 20 years as a codex for video game adaptation because it makes this translation look so simple.
Raccoon City, winter, contemporary- at the end of a long night, medical courier Bryan (Austin Abrams) is called into the mountains on an urgent delivery to Raccoon City General Hospital. He stumbles on, and must fight his way into the heart of, a burgeoning zombie apocalypse.
Cregger has been almost too eager to clarify that this is a story he already wanted to tell with “Resident Evil” lore and monster designs stacked on top. However much this was written or rewritten around the franchise, what we end up watching is something tailor-made to bridge the gap between film and video game experiences.
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